Items ranging from the gently ironic to the satirical

Instant Baha'i mission statements for all

Cubicle Comic #22

Baha'i communities everywhere will be meeting to discuss the latest Ridvan message from the Universal House of Justice and to formulate their own mission statements in response to it. But that's hard work! Cue the Ridvan 2007 Mission Statement Generator:

Just refresh the page to bring up a new mission statement.

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Sheikh Bahai kojaa, Abdolbaha kojaa

Iran's Department of Culture announces a day of Architectural Remembrance and within the scope of that day it celebrates the work of Sheikh Bahai who was an architect and a very nobel (sic) person who lived about 500 years prior to Bahaifaith. Well, I guess the Department of Culture confused things a bit and so they posted a picture of Bahai leader Abdulbaha as Sheikh Bahai on the posters. Oh and the posters where (sic) of course all over the city, the city of Kashan that is!! I always wondered why the name, Sheikh Bahai, I guess now I know....

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Screenshot of the new video game, Learnings.
Screenshot of the new video game, "Learnings".

The Baha'i World has been eagerly awaiting the next major stage in the roll-out of Ruhi to the masses. Meanwhile, there have been hints from Baha'i officials about the existence of something called "Learnings".

At last, it can be revealed that a new version of Ruhi for the Video Age has been developed. It will shortly be available from Baha'i Distribution Services and other approved outlets.

Learnings is a puzzle game in which the goal is to guide a certain number of Learners to the exit on each level. The Learners enter the level through one or more hatches somewhere on the level. They can be assigned skills that are used to help them get to the exit. The levels get progressively harder, with some of the last levels being very difficult.

Sneak preview of the product.
Sneak preview of the product.

Wikipedia -- an online, user-generated encyclopedia, specialising in popular culture -- has already picked up on this exciting new development, and is featuring the new game. This augurs well for its future popularity!

"The game is unique and based around a concept previously untried. In the original Commodore Amiga version, there are 120 levels, and on each level, the player must guide a group of up to 100 learners (or 80 in many versions, such as DOS and Windows) home by giving individual Learners various commands. The "Learners" of the game are small, green-haired humanoid beings that mindlessly walk en masse into any danger in their path, following the popular myth that real lemmings behave in a similarly suicidal fashion."

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